last updated 7/19/01

 

1.) Equipment:

Official Beer-Die Table (See below)

1 die (Grab one from those board games you never play)

16 oz. keg cups

Beer – plenty of it!


 

2.) God (Yahweh):

One person (preferably someone not involved in the tournament) who will enforce the official beer-die tournament rules and keep score as you tend to lose the ability to count as the day goes on. Yahweh abuse will not be tolerated!!! (See Rule #11)
For a list of Yahweh hand signals used in tournament play click here

3.) Object:

To make the opposing team drink 2 beers by tossing the die at one of their cups. Scoring starts at 8 points and then counts down to 0. A point is equivalent to ¼ of the cup of beer. Teams of 2 take turns tossing the die to the other side, trying to make it in the cup, while the other team then tries to catch the die once it bounces on the table. Of course, the main objective is to have fun!

4.) The Toss:

The die must be tossed underhand and released from above the shoulder. The die should go as high as the table is long. God makes calls on height of toss. One re-toss allowed per game. Any subsequent low tosses will result in loss of turn with no points awarded either way.
You cannot cross the end of the table when making your toss. This toss is illegal and will be part of the one re-toss penalty.

5.) Game Play:

Once the die is thrown the following rules are followed:

  1. Die must land on the table, on or over the foul line.
  2. Die landing on table, short of foul line, play is dead and nobody drinks.
  3. If die lands in cup, either on the fly or on a bounce, team members of the defensive team drinks ½ (-2 points) of their cup of suds.
  4. If die hits the cup and stays on the table each team member of the defensive team drinks ¼ (-1 point) of their cup.
  5. If die hits the object cup and then bounces off it and proceeds to hit the other cup on the table before it comes to a stop on the table. A ½ (-2 points) drink penalty for this scenario. One point for each cup hit. A shot not often scene in an entire tournament.
  6. If die hits the cup and falls off the table the defending team must catch the die before it comes to a stop. A ¼ (-1 point) drink penalty for dropping the die. In this case, the die going off the side is in play.
  7. If die lands in play and bounces off the side of the table, play is dead and nobody drinks. Side Call is Judgement Call by Yahweh
  8. If die lands in play and bounces off the end or corner of the table, the defending team must catch the die with one hand before it comes to a stop. No catch results in a ¼ (-1 point) drink penalty or bonus depending how you look at it.
  9. No trapping the die against your body. Die can bounce off your body and then caught away from the body. Again, a Judgement Call by Yahweh
  10. Any team member can catch the die. The first person that touches the die need not be the person that finally catches it.
  11. A throw that totally misses the table awards a ¼ (-1 point) drink penalty for the team that threw the die.
  12. Player may not cross plane of the table with any part of their body when making a toss or in the act of trying to distract the opponent.

6.) Bomb's Away Rule

When a team is down to 1 point left they may throw at an opponent's cup without being penalized for missing the table. This means that a team must be beaten and can't lose for their own poor tossing. The team ahead must make a toss that eliminates the other team, whether it's a sink or the other team fails to catch the die. This rule gives the team behind a chance to go for a sink, possibly tightening the gap between the scores, without the worry of missing the table. Both teams can have Bomb's Away if the score is 1 to 1. That's when the pressures on!!!!

7.) 5-minute Sick Rule

Each player will be allowed one break, which is 5 minutes in length, per game. Yahweh will determine when those 5 minutes have expired. If you are unable to continue after the 5 minutes then your team is disqualified from the tournament and every team scheduled to play you will get an automatic win.

8.) The Scoot Rule

Absolutely no pouring out of beer will be tolerated! If you're caught doing this your team will be disqualified on the spot! Also, the committee has no option, but to hold a hearing to determine the length of the guilty party's suspension from any future tournament play. It is a disgrace to the game. If you can't continue then please respectfully forfeit your team's games.

9.) Partner Unable To Continue Rule

Alcohol Related - If a partner cannot continue playing then the team is disqualified from the tournament. Please use your judgement when it is in your partner's best interest to forfeit.
Non-Alcohol Related - If your partner leaves for any non-alcohol related reason your team will also be disqualified from the tournament. The remaining teammate will be refunded ½ of his/her money only if they were setup as a team the day of the tournament by the committee. Otherwise, it is seen as each teammate's responsibility to make sure your partner is ready for the next game.

10.) Dead-Eye Dick Shootout

If there is a tie at the end of the tournament then there will be a 5-toss shootout to determine the winner. A roll of the die will determine the order of shooting. Each player tied will get 5 chances to sink a throw at whichever cup they wish. Players will alternate shots.
If there is still a tie at the end of the 5 tosses there will be a sudden death shootout. All players that do not sink their toss are eliminated unless all contestants miss. Start again from the beginning of the sudden death format staying with the same throwing order until one person remains. Yahweh will determine the result of every toss in the shootout.

11.) Yellow Cards

Yahweh may issue yellow cards for what they see as unacceptable behavior towards them. Since all of Yahweh's calls are as they see them then there will obviously be some mistakes. We are all human so live with the call! If you persist in arguing a call or won't drink when Yahweh asks you to even up your cup then he/she could give you a yellow card. If a player receives 1 card it is considered a warning and 2 results in disqualification of the team from tournament play. Yellow cards carry on for the whole tournament play. Yahweh's are volunteering their time and the committe would appreciate it if you would accept their calls whether you like them or not. Yellow cards can also go out to any spectator giving Yahweh a hard time who is playing in the tournament.